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| Type | e-commerce livestreaming, education & remote teaching,show‑style streaming,talent show streaming Switcher | Model | TC-UB660 |
| Params | Interface: USB 3.2 Gen 2 Type-C Video Input / Output (Pass-Through): HDMI ® 2.1 enabled. Audio Input: HDMI, 3.5mm Line In (TRS 3-pole), 3.5mm headset microphone input (CTIA 4-pole) Audio Output (Pass-Through): HDMI, 3.5mm headset earphone output (CTIA 4-pole) Max. Pass-Through Resolution: 2160p144 HDR/VRR, 3440x1440p120 HDR/VRR, 1440p240 HDR/VRR, 1080p360 HDR/VRR Max Record Resolution: USB 3.2 gen2 connection: 3840 x 2160 – 144fps/MJPG, 60fps/NV12, 50fps/YUY2, 30fps/RGB24/P010. 2560 x 1440 - 144fps/NV12/MJPG,120fps/P010, 60fps/YUY2/RGB24. 1920 x 1080 - 240fps/MJPG/NV12, 120fps/YUY2/RGB24/P010. 3440 x 1440 - 144fps/MJPG, 60fps/NV12/YUY2, 30fps/P010. 2560 x 1080 - 144fps/MJPG/NV12, 120fps/YUY2/MJPG/RGB24/P010. USB 3.2 gen1 connection: 3840 x 2160 - 144fps/MJPG, 30fps/NV12, 25fps/RGB24. 2560 x 1440 - 144fps/MJPG,60fps/NV12/YUY2,30fps/RGB24/P010. 1920 x 1080 - 240fps/MJPG ,120fps/NV12,60fps//YUY2/RGB24/P010. 3440 x 1440 - 144fps/MJPG. 2560 x 1080 – 144fps/MJPG, 60fps/NV12/YUY2, 50fps/RGB24, 30fps/P010. | Material | Housing: Aluminum alloy |
| Applicable Industry | Gaming、E-commerce、Healthcare、Education、Corporate、Content Creation | ||
TC‑UB660 is a professional USB 3.2 Gen2 video capture card featuring **4K@144fps capture and HDMI 2.1 VRR pass‑through**, perfectly tailored for high‑framerate game streaming and e‑commerce live‑sales scenarios. It renders vivid colors and fine product details for apparel, beauty and gadget live broadcasts, helping improve live‑stream conversion. With UVC / UAC plug‑and‑play driver‑free architecture, it works seamlessly with OBS, VLC, Amcap and other popular capture software. The 3.5 mm stereo audio input supports audio mixing of microphone voice and HDMI audio for live commentary. Full‑aluminum housing ensures reliable heat dissipation for continuous long‑time streaming. It supports Windows, MacOS, Linux, Android and iOS systems, widely adopted for gaming live‑streaming, e‑commerce broadcasting, content creation and corporate live events.

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